![]() Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. ![]() Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Optimizing Road TilesPretend I have to connect this light blue store to some houses that are coming in from the south. ![]() Some stores that appear may have two buildings in them (keep in mind, you can direct traffic THROUGH these! can come in handy, but don't divert a huge amount of traffic through them or the cars can't service them!).įurthermore, if you're coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just "car generation resources" and can't cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. You'll notice that, save for challenge criteria, some "square" buildings might be upgraded to "circles". It should be noted that there are several different types of buildings, each with a different "pin generation rate", so to speak. If you let that timer build all the way up, it's game over! If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. ![]() Pins are located at "destinations" (stores and other buildings). They are happy when they can travel to a pin and go home. Oh, and remember, keep those trains on track and your memes on point.Cars are fairly self-explanatory. So grab your oversized glasses (don't worry, there's no judgment here), flex those creative juices, and get ready to dive into the addictive world of Mini Metro. How long do you think you can keep this city moving and grooving? Can you handle the pressure and become a subway design legend? It's all about that high score, baby! Should you prioritize expanding to get more people around or maybe focus on making existing lines even more efficient? The choices are all yours, my strategic ninja.Īnd let's not forget about the challenge. Tackle those tough decisions like a boss. Now, here's the kicker - you've got limited resources, so you'll have to channel your inner MacGyver to make the best out of 'em. As the city grows, new stations pop up faster than you can say "woah, I need more coffee." But fear not, my friend, because you've got all the power to redesign those lines and keep everything running like a well-oiled machine. It's your job to connect stations, keep those trains running smoothly, and hey, you might even feel like a modern-day Da Vinci or something. Picture this: you're the mastermind behind a bustling city's subway map. Hey there, fellow gamers! Buckle up cause I've got a wicked recommendation for you - Mini Metro! This game has all the strategy and simulation goodness you crave, with a twist that'll make your brain do a happy dance.
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